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Doom 4 spider mastermind
Doom 4 spider mastermind




doom 4 spider mastermind

There's perhaps a few ways we can improve the mastermind's "usefulness" without necessarily making her a more difficult monster. My question here is how might we change her stats or behavior in such a way that she becomes more versatile? Either as a boss that keeps the player more seriously on their toes, or as a middle-tier monster that can essentially be used anywhere. The ways in which she's actually smartly employed by mappers are few and far between. More often than not she's placed right underneath a crushing ceiling - which says a lot about how worth the ammunition she's considered by mappers.

doom 4 spider mastermind

For such an interesting design and look, gameplay-wise there's very little going on, and due to how much space she takes up, there's very few situations that she can be feasibly used in - she requires a hefty, wide space like an elevated platform just so she can fire her weapon. Simple techniques like running at her with a single BFG shot can topple her instantly. Everyone knows that the Spider Mastermind is effectively a massive push-over of a monster, and a strangely unfitting boss for Episode 3 of Doom.






Doom 4 spider mastermind